Welcome to NukeZone! This guide will help you understand the core mechanics and get you started on your path to domination.
When you begin your journey in NukeZone, your base starts with the following resources:
New players are protected under a 72-hour peace treaty that shields you from all enemy attacks while you establish your base:
The interface is organized into five main tabs, each serving a specific purpose:
At the top of the screen, you'll always see your current resources (money, land, gold) and your total networth, which shows the total value of your entire base.
In NukeZone, patience is part of the strategy. Most actions require time to complete, whether you're building, training, researching, or producing missiles. Time isn't a resource you manage directly, but it's an important constraint that shapes your strategy. The three core resources you'll actively manage are listed below.
Money and land can be stolen by other players through attacks and covert missions, but gold cannot be stolen.
Money is your primary resource for building and expanding your base. You earn a steady hourly income that can be significantly increased through research and headquarter upgrades.
Earning Money:
Using Money:
Gold is a valuable resource with limited availability, making it important to spend wisely.
Earning Gold:
Using Gold:
We plan on adding more robust ways to earn gold in a future update.
Land is the foundation of your base. Each building requires 50 land to construct, making land essential for expanding your infrastructure.
Acquiring Land:
Increasing Land Gains:
Defensive Boost: The amount of unused land improves the health of your buildings for incoming attacks by up to a 40% boost for up to 25% unused land. You can view your current defensive boost on the Base > Buildings screen.
Additional resources may be introduced in future updates. We'd love to hear your ideas for new resources that could create exciting gameplay scenarios.
Buildings unlock key capabilities and boost your performance. Each building costs money and takes time to construct. You can build one type of building at a time. Premium membership allows you to queue multiple orders that automatically execute in sequence.
Building Damage and Repairs: Buildings can be damaged or destroyed in attacks. Damaged buildings temporarily go out of service and provide no benefits. Buildings automatically repair over time in three batches spaced evenly over 18 hours (can be shortened by research):
You can see how many buildings of each type are damaged. Detailed visibility into repair timing for each batch is coming in a future update.
Research Lab - Reduces the time required for research. Every 20 labs provide 1% time reduction (at a rate of 0.05% per lab), up to a maximum of 25% time reduction at 500 labs.
Housing - Houses all unit types. Ground units use 1 housing capacity, air units use 2, and sea units use 3. The capacity provided by each housing building increases as you level up your headquarter. You can view your current housing capacity per building on the Military > Army screen.
Factory - Increases ground unit training speed.
Hangar - Increases air unit training speed.
Shipyard - Increases sea unit training speed.
Missile Turret - Defensive structure that protects your base against ground unit attacks. Deals damage to attacking ground forces.
SAM Site - Defensive structure that protects your base against air unit attacks. Deals damage to attacking aircraft.
Torpedo Launcher - Defensive structure that protects your base against sea unit attacks. Torpedo launchers counter naval invasions.
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD
Discover useful shortcuts and interface features to enhance your gameplay experience.
Next to any networth value displayed in the game (yours or other players'), you'll see a graph icon that shows whether the networth is trending upwards or downwards. This trend is calculated by comparing the current networth to the networth from 7 days ago, giving you quick insight into whether a player is growing or declining.
Tapping on an already selected tab (or double-tapping) is a quick shortcut to jump to the first subpage of that tab. For example, if you're on Base > Research and tap the Base tab again, you'll instantly return to Base > Overview.